In the fall of 2023, I undertook a Game Controller Redesign project focused on enhancing user experience (UX) by applying UX principles, human factors, and ergonomics.
The objective was to individually develop an ergonomically correct and functional game controller prototype within a 15-week timeline.
This project involved sketching, clay modeling, and 3D printing for prototyping, alongside usability testing and A/B testing for user research.
Many existing game controllers suffer from poor ergonomic design, leading to user discomfort and inefficiency.
My goal was to create a more ergonomic alternative for a specific target demographic by incorporating user feedback and iterative design improvements.
As the sole designer on this project, I took on multiple roles, including:
UX Researcher: Conducted user research, usability testing, and A/B testing.
UX Product Designer: Developed sketches, clay models, and 3D prototypes.
Human Factors & Ergonomics Specialist: Applied HFES/Military documents and ergonomic principles to ensure an optimal design.
Project Manager: Managed time efficiently, coordinated prototyping schedules, and handled all aspects of project planning.
User Research: Conducted surveys and usability tests to understand pain points in existing controllers.
Concept Development:
Created initial sketches based on research findings.
Developed clay models for early ergonomic testing.
One of many sketches that influenced my clay MVP
Clay MVP, used in Usability & A/B testing
3. Prototyping:
Learned and utilized 3D design software such as TinkerCad.
Managed print times and iterations to refine the design.
Prusa 3d printer in-progress, made 3 print iterations
Final 3d print build in-progress
4. Testing & Iteration:
Conducted usability and A/B testing to compare different design iterations.
Incorporated user feedback to enhance comfort and functionality.
Time Management: Managing 3D printing schedules required meticulous planning and efficient workflow optimization.
Skill Development: Gained proficiency in 3D modeling and printing through hands-on learning.
User-Centered Design: Ensured the final product addressed user needs by integrating direct feedback into the design process.
Successfully developed a fully functional, ergonomically improved game controller prototype.
Gained valuable insights into human factors and the UX of physical products.
Acquired new skills, including 3D printing, usability testing, and time management.
Demonstrated academic success, earning an 'A' in the class.
Developed confidence in overcoming challenges through dedication and problem-solving.
This project was an invaluable learning experience, allowing me to combine UX design, ergonomics, and physical prototyping. It reinforced the importance of iterative design, research-driven decisions, and effective time management. The skills and insights gained will contribute significantly to my future work in UX and product design.